Showing posts with label 3D Art. Show all posts
Showing posts with label 3D Art. Show all posts

Saturday, August 5, 2023

Sophies Castle (WIP) Turn in

 Castle has first pass textures and I plan to continue working on the model over break and building on the custom smart materials i made for my research project.


WIP in stager



BPR from ZBrush


i was happy with the sculpt information on the dome of the castle and small building so i plan to add more to the other smaller parts of the castle over break.
I will also be working with the amazing Bailee and Hannah to rig him and stage him in the Ghibli project we made in common art!

(will update with a final sculpt soon)

Tuesday, August 1, 2023

Final Project Sophies Castle

 Sophies Castle










Almost Ready For HR
UVs are made as parts are completed
Smart materials complete
currently on schedule to be completed by Thursday


Monday, July 24, 2023

Final Portfolio Project

 oops im pivoting

Due to my birthday being Monday im not as far as i would like to be.
but i decided to take advantage of the smart materials i made for Common art and reuse them on a smaller version of the iconic castle from Howls Moving Castle.

This is a smaller version of the castle that's seen towards the end of the movie and is referred to as Sophies Castle

because of my responsibilities for common art and capstone being complete i will have ample time to complete this little guy before industry review







Schedule 
This week: mock up and start of UVs
Next week : UVs GR /HR 
Final turn in: Textures (smart materials already complete)



Monday, July 17, 2023

Project 3 Proposal (Research)

 Character Design Sheet/ Research

Goals for the project:
  • Character Design Template 
    (for quick documentation and portfolio)
  • One Clear design sheet for Mari (Bloodsong) that includes a species break down
  • Template will be neutral with small framing so it easier to place your pieces to build the reference sheet.
(Bonus) Template also works as a way of showcasing environment and prop concept art. Better if it can show case the model and the 2D concept,

Why? I want an easier and presentable method of showcasing my character designs and 2D work in general. Since I made a template for show casing my 3D work that worked very well. I wanted to do the same for my 2D design work. 
Having a template would make it easier for me to focus on the design rather then worrying about how im going to arrange the design on the canvas. I also want to avoid the issue with using templates off the internet is sometimes there too detailed and they pull away from your design. I also don't like using blank white or grey canvases.
 




Schedule

Week1 general thoughts and preplanning
Week 2 first pass of lay out templates and Mari design
Week 3 final pass finish designs and make template ready to be uploaded to GitHub


                                                                Current template block out



Wednesday, July 5, 2023

Project 2 proposal / Week 3


final pass on all parts 




Smooth mesh ready for sculpting and quad draw for the leather wrapping


Final turn in 
goal this weekend is to sculpt major wood pieces and some of the leather
UV, bake down the fishing line, add bolts
and make final textures.



 

Monday, June 26, 2023

Project 2 proposal / Week 2 turn in







Hr 90% done 
need to finalize fishing rod attachment and brackets 
then use quad draw to make leather wrapping and a sweep mesh for the rope

Schedule

 Week 1 

  • Proxy Pass (done)
  • Research (done)
Week 2
  • HR (ready to Sculpt)
Week 3 
  • Sculpt of wood and weld parts
  • final pass GR/Retop (for sculpted parts if needed)
  • final bake
  • First pass textures
Week 4
  • Final Textures
  • final in engine  

Monday, June 19, 2023

Project 2 proposal / Week 1 turn in

 


Project 2 / Week 1 turn in

Rust concept limbo Harpoon gun

First pass proxy








Schedule

Week 1 
  • Proxy Pass
  • Research 
Week 2
  • HR
Week 3 
  • final pass GR/Retop
  • sculpt
  • final bake
  • First pass textures
Week 4
  • Final Textures
  • final in engine    


Monday, June 12, 2023

Project 1 Week 4

 

Final in Engine



Emissive shots



yes the QR codes work


big dipper and little dipper a;jf;lskaf

Test Renders in Stager



All decals and alphas made by me uwu

update to the schedule due to me being sick and other projects taking priority making the environment pieces will be my last project.

Week 1: 
  • Concept
  • parts breakdown
  • target references
  • first pass proxy
Week 2 
  • final proxy/GR
    • vending machine (done)
    • bottles (done)
    • plants (done)
    • rocks (wip)
    • ground (wip)
  • Sprite sheet for Plants (arranged ready for color)

  • UVs
    • bottles (done)
    • plants (done)
    • vendint machine (done)
Week 3
  •  HR/GR or ground and rocks
  • finalize UVs 
  • arrangement in engine
  • first bakes and color tests (stretch goal)
Week 4 
  • Final pass on textures
    • experiment with glass and emissive for the inside of the machine

  • Final Shots in engine (done) needs final textures

Monday, June 5, 2023

Project 1 Week 3

 


  GR Before laying out bottles 
(current count is 5,675 will be around 7k after bottles are placed)


First bake in Stager



style for decals that will decorate the vending machine


Large decal that will go across the bottom of the vending machine


First pass on brick for the base of the iso, the idea is to make each side different so it can be flipped and reused.


Week 1: 
  • Concept
  • parts breakdown
  • target references
  • first pass proxy
Week 2 
  • final proxy/GR
    • vending machine (done)
    • bottles (done)
    • plants (done)
    • rocks (wip)
    • ground (wip)
  • Sprite sheet for Plants (arranged ready for color)

  • UVs
    • bottles (done)
    • plants (done)
    • vending machine (done)
Week 3
  •  HR/GR or ground and rocks
  • finalize UVs (done)
  • arrangement in engine
  • first bakes and color tests (bake done)
Week 4 
  • Final pass on textures
    • experiment with glass and emissive for the inside of the machine

  • Final Shots in engine

Monday, May 29, 2023

Project 1 Week 2


Hi im sick so please enjoy this slightly messy update!

I finished all the parts for the vending machine and plants that will be placed around it.
unfortunately I was unable to start sculpting the base and rocks so I opted to finish the Uvs so next turn in will be all the HR and baking.

 







Schedule (updated)

Week 1: 
  • Concept
  • parts breakdown
  • target references
  • first pass proxy
Week 2 
  • final proxy/GR
    • vending machine (done)
    • bottles (done)
    • plants (done)
    • rocks (wip)
    • ground (wip)
  • Sprite sheet for Plants (arranged ready for color)

  • UVs
    • bottles (done)
    • plants (done)
    • vendint machine (half way)
Week 3
  •  HR/GR or ground and rocks
  • finalize UVs 
  • arrangement in engine
  • first bakes and color tests (stretch goal)
Week 4 
  • Final pass on textures
    • experiment with glass and emissive for the inside of the machine

  • Final Shots in engine

Sophies Castle (WIP) Turn in

 Castle has first pass textures and I plan to continue working on the model over break and building on the custom smart materials i made for...