Thursday, November 24, 2022

VR Interactive Character Final Pass with extra Interactable items



No Face in engine with working blend shapes (see angels blog)

No face with final texture and mask painted

Onigiri(riceball) needs a strip of seaweed (nori) added to the bottom


Train Tickets (needs second ticket re aligned)

Monday, November 21, 2022

Cannon Update

 Had to rebuild an older version of the cannon and was able to sculpt the majority of the details in blender.



last details for cannon before game mesh is rivets along the wood casing and the clan emblem that will be placed on the back of the cannon. 

https://www.youtube.com/watch?v=sR_a-_W5ljM
blender sculpting with alphas


Monday, November 14, 2022

VR Update

 Added supplementary models for Player to retrieve from No Face

supplementary items : 

Onigiri Proxy(Rice Ball) 




Train Tickets



Tokugawa Fire Arrow Cannon attempt to Zbrush

I made some changes to UVs cause last weeks didn't set up correctly.







complications with Zbrush.... I dont know why its wrinkly







Monday, November 7, 2022

Tokugawa Fire Arrow Cannon (update)

 Cannon high poly with UVs still needing small adjustments for lay out and then ready for Zbrush








Thursday, November 3, 2022

Week 1 and Week 2 VR Project


    week 1 No Face Proxy model  tris: 746 (unsmoothed)



Week 2 final clean up of hand 
tris: 18480 (unsmooth)


final polish on had model with hand draw nails 
color swatch for hands 

Items implemented to UE File




Tuesday, November 1, 2022

Documentation Resources


Walk throughs for Unreal Engine

https://docs.unrealengine.com/4.27/en-US/

Video walkthroughs for polishing and lighting

https://www.youtube.com/c/williamfaucher

https://www.youtube.com/watch?v=fSbBsXbjxPo

https://www.youtube.com/watch?v=BGoaPyfZlYg

https://www.youtube.com/watch?v=Y6XMB4Lj4vw

https://www.youtube.com/watch?v=wTYM9TfckOQ

Sophies Castle (WIP) Turn in

 Castle has first pass textures and I plan to continue working on the model over break and building on the custom smart materials i made for...