Monday, May 29, 2023

Project 1 Week 2


Hi im sick so please enjoy this slightly messy update!

I finished all the parts for the vending machine and plants that will be placed around it.
unfortunately I was unable to start sculpting the base and rocks so I opted to finish the Uvs so next turn in will be all the HR and baking.

 







Schedule (updated)

Week 1: 
  • Concept
  • parts breakdown
  • target references
  • first pass proxy
Week 2 
  • final proxy/GR
    • vending machine (done)
    • bottles (done)
    • plants (done)
    • rocks (wip)
    • ground (wip)
  • Sprite sheet for Plants (arranged ready for color)

  • UVs
    • bottles (done)
    • plants (done)
    • vendint machine (half way)
Week 3
  •  HR/GR or ground and rocks
  • finalize UVs 
  • arrangement in engine
  • first bakes and color tests (stretch goal)
Week 4 
  • Final pass on textures
    • experiment with glass and emissive for the inside of the machine

  • Final Shots in engine

Wednesday, May 24, 2023

Howls Moving Sprint 1



Castle break down with character L side fully illustrated

reference for the left side



Pure Ref Boards







painting test for matte possible back ground direction


Location mock ups
team chose Sophies Gift

Music for the project will be 
Merry go round of life 



Once animations are complete a goal is to add ambient sounds of the valley and the sounds of the castle.





 

Monday, May 22, 2023

Project 1 Schedule and First Deliverables

Vending machine Iso Schedule and References


Concept Sketches and Final Concept

Proxy pass and iso block out with all parts




Block out with draw over




Sunday, April 30, 2023

UV and Texture Sheet Documentation

 I made a photoshop template for easy documentation of UVs and texture sheets!

https://keislider.gumroad.com/l/utkclu

use code FIEA19 to get it for free :)


Thursday, April 27, 2023

Final Project Camera Obscura From Fatal Frame 2 (Final Checkin)




Final Texture pass in unreal

Alphas are hand made based on designs from the second game I also used 4 custom smart materials to generate the different color gradients and added grunge.
 I also experimented with a glass material in substance and im working on hooking them up properly in UE.

WIP is warping the original mesh to give it a more stylized look following the Fortnite process.










Monday, April 24, 2023

Final Project Camera Obscura From Fatal Frame 2 (week 3 check in)

 


Bake with aged lens bellow 


zodiac for the dial




First pass flat colors 

Final Schedule

 week 1 

finalize reference ref board (DONE)
block out all pieces and prep for high res (DONE)

week 2

high res pieces (DONE) 
game res pieces (DONE)
UV (DONE)
 Assign lens material (DONE)
vert color parts for easy texturing ( In progress)
clean bake (DONE)
add zodiac// motif// wear and tear on the lens bellow and outer case// (found zodiac for dial)(lens warp done)
 place screws (Maya DONE)

week 3

finalize bake (can bake on week three just in case I have to adjust) (DONE)
texture parts 
put in engine (Amritha is a god and will help make my camera do cool stuff)


Sophies Castle (WIP) Turn in

 Castle has first pass textures and I plan to continue working on the model over break and building on the custom smart materials i made for...