Friday, December 9, 2022

Cannon Final


Final Cannon In unreal with hand painted textures.







UV and Materials

















 

Monday, December 5, 2022

Complex Prop




Vertex colors on ZBrush Sculpt 


Game res wireframe

 polys: 5352
tris: 10618


First pass on colored textures in Substance 
(planning to add rivets and gold antiquing to family crest)

 


Thursday, December 1, 2022

VR final pass


ticket layout tweaked along with added strip of seaweed to the riceball. 
Images below are all interactable character and objects in engine!



 

(see Angels post for video play through)

Thursday, November 24, 2022

VR Interactive Character Final Pass with extra Interactable items



No Face in engine with working blend shapes (see angels blog)

No face with final texture and mask painted

Onigiri(riceball) needs a strip of seaweed (nori) added to the bottom


Train Tickets (needs second ticket re aligned)

Monday, November 21, 2022

Cannon Update

 Had to rebuild an older version of the cannon and was able to sculpt the majority of the details in blender.



last details for cannon before game mesh is rivets along the wood casing and the clan emblem that will be placed on the back of the cannon. 

https://www.youtube.com/watch?v=sR_a-_W5ljM
blender sculpting with alphas


Sophies Castle (WIP) Turn in

 Castle has first pass textures and I plan to continue working on the model over break and building on the custom smart materials i made for...