UV and Materials
Friday, December 9, 2022
Monday, December 5, 2022
Complex Prop
First pass on colored textures in Substance
(planning to add rivets and gold antiquing to family crest)
(planning to add rivets and gold antiquing to family crest)
Thursday, December 1, 2022
VR final pass
ticket layout tweaked along with added strip of seaweed to the riceball.
Images below are all interactable character and objects in engine!
Images below are all interactable character and objects in engine!
(see Angels post for video play through)
Tuesday, November 29, 2022
Thursday, November 24, 2022
VR Interactive Character Final Pass with extra Interactable items
No Face in engine with working blend shapes (see angels blog)
No face with final texture and mask painted
Onigiri(riceball) needs a strip of seaweed (nori) added to the bottom
Train Tickets (needs second ticket re aligned)
Monday, November 21, 2022
Cannon Update
Had to rebuild an older version of the cannon and was able to sculpt the majority of the details in blender.
https://www.youtube.com/watch?v=sR_a-_W5ljM
blender sculpting with alphas
Thursday, November 17, 2022
Subscribe to:
Posts (Atom)
Sophies Castle (WIP) Turn in
Castle has first pass textures and I plan to continue working on the model over break and building on the custom smart materials i made for...
-
Ghibli Style Smart Materials and Work Flow For my research project i decided to experiment with smart materials and try to recreate the pain...
-
1. If you could project out past graduation, what is your overall career goal? I am very flexible in regards to what company I would like ...
-
Character Design Sheet/ Research Goals for the project: Character Design Template (for quick documentation and portfolio) One Clear design...

























