Friday, January 13, 2023

Lighting Workshop - Week 1

Base Lighting    



 
Color Coded Lighting
Red - Key Light Blue - Rim Light Green- Fill light
 


 
 With research i was able find the best way to set up renders for high quality
https://3dcomps.com/basic-arnold-maya-sampling-settings-to-achieve-high-quality-visuals/

Friday, December 9, 2022

Cannon Final


Final Cannon In unreal with hand painted textures.







UV and Materials

















 

Monday, December 5, 2022

Complex Prop




Vertex colors on ZBrush Sculpt 


Game res wireframe

 polys: 5352
tris: 10618


First pass on colored textures in Substance 
(planning to add rivets and gold antiquing to family crest)

 


Thursday, December 1, 2022

VR final pass


ticket layout tweaked along with added strip of seaweed to the riceball. 
Images below are all interactable character and objects in engine!



 

(see Angels post for video play through)

Sophies Castle (WIP) Turn in

 Castle has first pass textures and I plan to continue working on the model over break and building on the custom smart materials i made for...