
Final bake in unreal
(currently ahead of schedule)
Did a warp test with lattice in maya and discovered you can select two meshes at the time of applying the lattice. That allows you to influence them both so you can keep an original and a easy stylized one and they can share the same UVs!
(soon to be updated)
Final Schedule
week 1
finalize reference ref board (DONE)
block out all pieces and prep for high res (DONE)
week 2
high res pieces (DONE)
game res pieces (DONE)
UV (DONE)
Assign lens material (DONE)
game res pieces (DONE)
UV (DONE)
Assign lens material (DONE)
vert color parts for easy texturing ( In progress)
clean bake (DONE)
clean bake (DONE)
add zodiac// motif// wear and tear on the lens bellow and outer case// (found zodiac for dial)
place screws (Maya DONE)
week 3
finalize bake (can bake on week three just in case I have to adjust) (DONE)
texture parts
put in engine (Amritha is a god and will help make my camera do cool stuff)
texture parts
put in engine (Amritha is a god and will help make my camera do cool stuff)
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